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A “Coaches Daily” Article on The Triple Gun Screen Course

Here’s a great article from the popular Newsletter “Coaches Daily” on our newest CoachTube Course: “The Triple Gun Screen Game”. This course is a great way to control the clock with the pass game. The Triple Gun Screen Game gives the offense a way to throw the ball vs a great defensive line. Plus it can be used with any offensive system. Take a look

COACHES DAILY
Your morning briefing for all things FOOTBALL
Monday, May 11, 2026

Good morning, Coach.

The screen game is the part of the playbook every coach with an undersized line writes a thank-you note to once a year. Tony DeMeo’s piece at footballcoach.com Sunday morning is the philosophical answer  to why. “Get them drunk for three quarters, mug them in the fourth.”  Make the defensive linemen chase the ball sideline to sideline through three quarters until their legs are dead, then run the ball up the gut on them in the fourth. The breakdown is below.

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TONY DeMEO’S SCREEN GAME: GET THEM DRUNK FOR THREE QUARTERS, MUG THEM IN THE FOURTH.

Tony DeMeo’s piece at footballcoach.com over theweekend is the read every offensive coach who has spent April watching his line get pushed back five yards a snap should print and tape to the wall above the call sheet. The screen game is not a trick. The screen game is what DeMeo calls the “pass game slingshot.” The equalizer for an offense that does not have the offensive line to win the line of scrimmage. The premise of the article is the premise of the entire Triple Gun Offense in one sentence. Get the Defensive Linemen chasing the ball sideline to sideline for three quarters. By the fourth quarter, their legs are dead, and you run the ball up the gut on them.

The detail every coordinator should sit with is the part on what the screen actually does to a defense.The blitz becomes the blocker’s gift. The bracket on the back becomes the open flat. The wet-weather game becomes a  chain-mover. The third-and-medium becomes a play with three answers built in.

DeMeo organizes screens into two families.  The conventional screen with the linemen leading down the field. The RPO-screen — the Flash, the Bubble, the Dragon — built into every run play in the system. The same five- step blocking scheme answers four different defensive problems. That is what the article means by slingshot. The line in the breakdown that should reset how a quarterback room is taught the screen game is the line on the QB rules. DeMeo teaches the same checklist on every pass in his system. Launch point. Blitz control. Keys. Escape.The screen game uses the same checklist. The QB is a reactor with one default read, one trigger, and one alternate. The cue is a single sentence. “We’re throwing this. Unless [defender] does X. Then we’re throwing that.” The play does not change. The defender does. The QB does what the defender tells him to do.

The reason the article travels at every level is the reason it sat at the top of footballcoach.com all weekend. The screen is the install that fits the team most coaches actually have. Not the team they wish they had. The coach whose line cannot maul anyone in April is the coach whose line will be running screens at full speed by the second week of August. The Course of the Day at the bottom of this issue is the long-form install of the same screen game from DeMeo himself, with the chalk talk on every play and the live game footage on each call.

Read the full breakdown:

https://footballcoach.com/get-them-drunk-for-three-quarters- and-mug-them-in-the-fourth/

Presented by CoachTube.com

TONY DeMEO — THE TRIPLE GUN SCREEN GAME

Tony DeMeo is the inventor of the Triple Gun Offense and one of the most cited offensive innovators in the small-college game. He has been a college head coach, an offensive coordinator, a clinician, and a published author of books and DVD courses for thirty-plus years. His Triple Gun system has run record-setting offenses at every program that has installed it. The course is the long-form companion to the article at the top of this issue, taught on camera by the coach  whose article Sunday morning at footballcoach.com is the philosophical centerpiece.

The course is built in 19 lessons.

The first half is the install. Introduction to the Screen Game.

Flash, Bubble, and Dragon. The Empty Dragon. The Triple Screen in three parts. The Crack Screen.

The teaching moves from the philosophy on lesson one (the same “drunk for three quarters, mug them in the fourth” framework the article is built on) into the call sheet on lesson two and the chalk talk on each of the screens that follow. The second half is the chalk talk reel.

Triple Screen TB to Field.

Triple Screen.

Crack Screen.

QB Draw.

Trips Bubble.

Twins Triple.

Flash off 4 Verticals.

Slot Shovel.

Uncovered Pass.

Flash Off Gun Triple.

Each lesson runs the chalk talk on the play and the live game footage of the same call.If the breakdown at the top of this issue made you want to install a screen package this spring instead of forcing your line to win a fight it cannot win, this is the answer in thirty bucks. The man who built the system is the man teaching it. Worth it.

View the course:

https://coachtube.com/course/football/the-triple-gun-screen-game/24263445

 

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