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The Triple Gun Virtual Playbook Vol III: The Quick Game

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Description

Volume III in Tony DeMeo’s Triple Gun Virtual Playbook series.

The Triple Gun Quick Game can be used with any offense, and is an essential part of today’s game  – especially for a team that must control the clock.  The Quick Game fits in perfectly with the Triple Gun Principle of  “Strategic Flexibility” because the play changes after the snap of the ball (The Triple Gun Quick Game uses route conversions and converts to a bootleg pass as an escape for the  Quarterback if he doesn’t like the front side routes).

Includes includes eleven Triple Gun Quick Passes, plus bonus sections on the Quick Game protection vs the game’s most popular fronts and blitzes plus the philosophy and concepts of The Triple Gun Quick Game, including the influence of Bill Walsh and his “West Coast Offense”on the Triple Gun.

An excellent tool for teaching the Quick Pass Game, this collaborative effort between Tony DeMeo and the Option Central web site for coaches was produced by CompuSports Media Services.

This collaborative effort between Tony DeMeo and the Option Central web site for coaches was produced by CompuSports Media Services.

Available now online through a CompuSports Media Exchange membership.  A DVD can be purchased with an online membership at a discounted price (shipping and handling are included).

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Delivery Method

Online Video, Online Video with DVD

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